![]() Melee combat – Chivalry’s realtime strikes system brought a new level of control over melee combat that allowed for thousands of hours of mastery while promoting player creativity and precision. Sure, it was rough around the edges in everything it did, but it captured a certain special combination that somehow let it become greater than the sum of its parts. Upon its launch, Chivalry was well-received as a cult hit and its unique appeal launched our indie dream into the best selling title on Steam throughout the week of Christmas 2012. ![]() Here are what we believe are some of the key factors that made Chivalry a success: What Chivalry got right: But first, we wanted to recap how we as the developers view the success and downfalls of our first attempt at this ambitious project, several years removed from its launch. We’re looking to provide the next “moment” with Chivalry 2 by reconnecting with our drive and passion to deliver the best medieval combat experience possible. Whether you were jumping into the sun-soaked Moor for a quick FFA, or waging an epic siege in the atmosphere-heavy Battlegrounds map, we have heard from many of our players that Chivalry 1 felt like a “moment” in gaming, not just for the melee genre. When it first launched, Chivalry captured a certain kind of gritty, visceral, in-your-face intensity and hilarity that hadn’t yet been tapped into in gaming. Almost overnight we went from being a bunch of amateur dreamers, who had pieced the game together while working remotely from all over the world, to the overseers of a hit game played by millions. Released in 2012, Chivalry: Medieval Warfare’s immediate success blew us away and continued on to exceed our team’s wildest dreams. Today, we’re sharing a prequel to this series, an Edition 0 if you will, reflecting on our past before diving into our plans for the future. We are excited to share details with you over the coming months, and we hope you enjoy a peek behind the development curtain. Join Opinion on Facebook and follow updates on /roomfordebate.Good morrow, knights! In a concerted effort to include our community in the development process of Chivalry 2, we will be releasing a blog series called Code of Chivalry exploring the creative vision of our upcoming game. It reflected the French revolutionary ideals of liberty, equality and fraternity dissatisfaction with modernity and a repudiation of the Enlightenment ideas of rationality, progress and science.Īs society has continued to evolve and many Americans and Europeans have rejected the idea of the “fair and weaker sex” as a code for economic, political and social inferiority, this romantic conception of chivalry has faded, just as its progenitor disappeared with the passing of the society that produced it. The modern popular idea of chivalry derives from a Romantic image of the Middle Ages created in the late 18th century by novelists like Sir Walter Scott. Today "chivalry" is often used as a term for “gentlemanly” behavior, manifested through courtesy toward the "fair sex," honor, courage, loyalty, athletic prowess and fighting "fair" - all of which have been effectively parodied by Monty Python. (Foot soldiers, on the other hand, were fair game.) Since the main military activities of medieval warfare, ravaging and sieges, were mostly directed against civilian populations, spectator tournaments - featuring knights "fighting" under the different banners of their lords - became the primary theater for displays of chivalric prowess. A knight who vanquished another knight was to hold him for ransom rather than kill him. Chivalry promoted violence, although it channeled and moderated it. ![]() ![]() Prowess remained, however, a knight's central quality. He was to be an ornament in his lord’s court: affable and restrained, eloquent, and skilled in music, the hunt and the art of courtly flirting. The medieval chivalric knight was expected to be both a warrior and a courtier. This munificence was an expression of the dignity of the noble estate, emphasizing the gulf in values between those who fought and those who worked, even if the latter happened to be wealthier than the former. ![]() Spending money freely demonstrated generosity to one’s friends and supporters. Rounding it out was an attitude toward money that was consciously antibourgeois. The practice originally combined the virtues of the feudal warrior - skill in combat, courage and loyalty to one's lord - with courtliness and Christian values. ![]()
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